BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//German HCI - ECPv6.15.20//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://www.germanhci.de
X-WR-CALDESC:Events for German HCI
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/New_York
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20210314T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20211107T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20220313T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20221106T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20230312T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20231105T060000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220503T141500
DTEND;TZID=America/New_York:20220503T143000
DTSTAMP:20260417T093057
CREATED:20220422T095434Z
LAST-MODIFIED:20220426T151820Z
UID:1759-1651587300-1651588200@www.germanhci.de
SUMMARY:"I Didn't Catch That\, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game
DESCRIPTION:Advances in speech recognition\, language processing and natural interaction have led to an increased industrial and academic interest. While the robustness and usability of such systems are steadily increasing\, speech-based systems are still susceptible to recognition errors. This makes intelligent error handling of utmost importance for the success of those systems. In this work\, we integrated anticipatory error handling for a voice-controlled video game where the game would perform a locally optimized action in respect to goal completion and obstacle avoidance\, when a command is not recognized. We evaluated the user experience of our approach versus traditional\, repetition-based error handling (N=34). Our results indicate that implementing anticipatory error handling can improve the usability of a system\, if it follows the intention of the user. Otherwise\, it impairs the user experience\, even when deciding for technically optimal decisions.
URL:https://www.germanhci.de/event/i-didnt-catch-that-but-ill-try-my-best-anticipatory-error-handling-in-a-voice-controlled-game/
LOCATION:Room: 394
CATEGORIES:How Technology Matters in Games
END:VEVENT
END:VCALENDAR