Contributing German HCI Labs 2026

RWTH Aachen University

Media Computing Group

Jan Borchers – hci.rwth-aachen.de

Our group, headed by Prof. Dr. Jan Borchers, works in Human-Computer Interaction (HCI). Grounded in Computer Science, we develop and study new interaction theories, techniques, and systems in areas like personal digital fabrication and personal design, mobile, wearable, and shape-changing user interfaces, soft robotics, interactive textiles, handheld augmented reality, interaction with AI, deceptive design, and visual coding environments. Our goal is to make the Brave New World of interactive technologies useful by making it usable. Since starting in October 2003, we have become one of Germany’s best-published research groups at CHI, the premier international academic conference in the field.


Universität Bayreuth

Mobile Intelligent User Interfaces

Daniel Buschek – https://www.hciai.uni-bayreuth.de/

We conduct research at the intersection of Human-Computer Interaction (HCI) and Artificial Intelligence (AI) with two goals: AI for better UIs: Improving user interfaces through the use of computational methods to make digital technology more effective, efficient, and expressive to use. Better UIs for AI: Making AI systems interactive to enable humans to better explore, steer, and apply AI, and to extend human capabilities in challenging tasks. Together, we thus explore AI as a tool to empower people instead of replacing them.


Humboldt University of Berlin

HCIStudio

Thomas Kosch – https://hcistudio.org

Welcome to HCIstudio, located within the Faculty of Computer Science at the Humboldt University of Berlin. We investigate the interaction between humans and technology by developing computational methods and integrating artificial intelligence into user interfaces. Our primary research includes the development of intelligent adaptive user interfaces that seamlessly integrate into the user’s environment through extended reality, physiological interfaces, and machine intelligence. Our work’s additional significant focus is improving HCI research methods. We critically examine existing experimental biases, refine the application of research methodologies in the HCI domain, and strive to enhance reporting and interpretation practices to ensure that our scientific contributions are reproducible and transparent.


TU Berlin

Human-Computer Interaction Lab

Ceenu George – www.hci.tu-berlin.de

At our lab, we explore how augmented and virtual reality systems can support ongoing human learning through peripheral interaction in hybrid environments spaces where physical, 2D, and 3D digital worlds blend. Grounded in human-computer interaction, our research investigates how people engage in multitasking, multimodal experiences across devices and dimensions. We design and prototype AR and VR systems that align with the way humans naturally perceive, move, and learn supporting subtle, continuous learning that happens not just at the center of attention, but at its edges. A key focus of our work is enabling users to stay aware of what AI systems are doing even when those systems take over tasks so that users are always ready to understand, interpret, and step in when needed. We believe peripheral, embodied learning is essential to building human-AI partnerships that are transparent, trustworthy, and adaptable.


University of Wuppertal & Center for Advanced Internet Studies

Human-centered Artificial Intelligence

Hendrik Heuer – hen-drik.de

Hendrik Heuer is a research professor at the Center for Advanced Internet Studies (CAIS) & the University of Wuppertal. He heads the research program Design of Trustworthy Artificial Intelligence. His research focuses on Human-Computer Interaction and Machine Learning. He is trying to increase Trust in Artificial Intelligence through Understanding, Control, and Co-design. He is also interested in Participatory Software Development for Machine Learning and Combating Misinformation and Disinformation.


TU Darmstadt

Telecooperation Lab

Max Mühlhäuser – www.teamdarmstadt.de

Telecooperation Lab (TK) at Darmstadt Technical University, Department of Computer Science, researches concepts and methods for human-centered smart spaces of all sizes: from personal cyber workstations and intelligent meeting rooms to smart cities and intelligent, resilient infrastructures. Our unique strength is our ability to combine different research areas in support of Smart Spaces: advanced networking (e.g. Edge Computing and IoT platforms), applied AI (e.g. Federated Assistance and Process Mining), HCI (e.g. AR/VR and Tangible 3D-Printed Interaction) and cybersecurity (e.g. Privacy and Trust). Prof. Dr. Max Mühlhäuser is heading this group together with several senior researchers and group leaders. We coordinate a doctoral school (DFG Research Training Group) on Privacy and Trust for Mobile Users, play a major role in the national cooperative research center on the Future Internet and conduct various research projects funded by the EU, federal and state ministries, and industry.

Human-Computer Interaction

Jan Gugenheimer

PEASEC – Science and Technology for Peace and Security

Christian Reuter – https://peasec.de/

Advances in science and technology, esp. in information technology, play a crucial role in the context of peace and security. The Chair of Science and Technology for Peace and Security (PEASEC) at Technical University of Darmstadt, led by Prof. Dr. Dr. Christian Reuter, combines computer science with peace and security research to develop insights and innovative solutions in the fields of cyber security and privacy, human-computer interaction and peace and conflict research.

Mobile Human-Computer Interaction

Florian Müller

Secure Mobile Networking Lab

Mathhias Hollick – https://www.seemoo.tu-darmstadt.de/

Our restless, mobile society increasingly depends on information and communication technology. Technology has progressed as far as to enable seamless connectivity in all but the most remote places. Yet adequate protection of the dependability and security in mobile networks is lacking. Moreover, users’ privacy starts to erode with the growth in penetration of mobile communication devices. Our team works on different research areas and projects, often collaborating with other national and international experts.


TU Dortmund

Inclusive Human-Robot Interaction

Jens Gerkenihri.reha.tu-dortmund.de/research-unit

Our research unit was established on July 1st, 2023 with the appointment of Jens Gerken as Professor and Head of the research unit. Before, our group was based at the Westfälische Hochschule at the department of Informatics and Communication and had a broader focus on Human-Computer Interaction. Accordingly, our background is mostly in Computer Science but with a focus on understanding and exploring user needs and tailoring technology to address these. This focus on human needs has led to a desire of designing and creating technology that matters. This naturally led to a shift on inclusion and participation within the context of Human-Robot Interaction in our research projects, which are now at the core of our activities both in teaching and research here at the TU Dortmund University.

Human-AI Interaction

Sven Mayer –

Our group explores Human-AI Interaction at the intersection of Human-Computer Interaction and Artificial Intelligence. We design, build, and evaluate the next generation of intelligent, human-centered systems, ranging from augmented and virtual reality to mobile and robotic platforms. Our research aims to empower people to collaborate more effectively with machines, enhancing human capabilities through adaptive and interactive AI.


Technische Universität Dresden

Interactive Media Lab

Prof. Dr. Raimund Dachselt – http://imld.de

The Interactive Media Lab Dresden (Chair of Multimedia Technology) at the Institute of Software and Multimedia Technology of the Faculty of Computer Science at TU Dresden was established in April 2012 and is led by Prof. Raimund Dachselt. The Interactive Media Lab at the Technische Universität Dresden is conducting research primarily in the field of modern Human-Computer Interaction and interactive Information Visualization. Our main focus are natural user interfaces, in particular the development of interaction techniques and data visualization approaches using various interaction modalities (multitouch, pen, gaze, tangibles, gestures) and their combination. Typical research setups are multi-display and Mixed Reality environments as well as wearables for augmenting humans. We apply our basic research results to several application domains, like biology, medicine and cyber-physical systems, and develop domain-specific solutions.


University of Duisburg-Essen

paluno, HCI Group

Stefan Schneegass – www.hci.wiwi.uni-due.de

The HCI Group at the University of Duisburg-Essen (Campus Essen) researches on the crossroads of human-computer interaction and ubiquitous computing. We explore how mobile, wearable, and ubiquitous computer can be used to create a benefit to the user. We particularly focus in our current research projects on providing novel and implicit ways to authenticate users, improve user’s health through digital technology, interacting with autonomous systems, and providing immerse multi-user environments in virtual reality. We are part of the paluno, the Ruhr Institute for Software Technology.

Group of Interactive Systems

Michael Prilla – https://www.uni-due.de/interaktivesysteme/

​​Am Lehrstuhl Interaktive Systeme untersuchen wir Fragestellungen der Mensch-Computer-Interaktion und der Kooperationsunterstützung. Wir verbinden unsere Forschung zur menschzentrierten Mensch-Computer-Interaktion und Kooperationsunterstützung mit dem Konzept sozio-technischer Systeme, in dem technische und soziale Systeme sich kontinuierlich gegenseitig beeinflussen und (weiter-) entwickeln. Diesen Ansatz verfolgen wir für aktuelle Fragestellungen und Technologien wie bspw. Künstliche Intelligenz, Augmented Reality, Kooperation von Mensch und Roboter sowie von Mensch und KI, und Digitalisierung in Branchen wie Gesundheitswesen, Handwerk, Handel und Produktion. Unser Ziel ist die Gestaltung mensch-zentrierter Technologien im Kontext ihrer Anwendungen. Der Mensch steht bei unserer Arbeit immer im Mittelpunkt. Dazu untersuchen wir die Arbeit, das Lernen und das Verhalten von Menschen, um diese zielgerichtet mit IT-Werkzeugen zu unterstützen. Ein besonderes Augenmerk gilt dabei der Praxis der Menschen, also der Gesamtheit der Einflüsse und Hintergründe des Handelns von Menschen. Technik ist hier eine wichtige, aber nicht die einzige Komponente. Gegenstand unserer Arbeit ist die Gestaltung aktueller und zukünftiger sozio-technischer Systeme.​

Research Center Trustworthy Data Science and Security

Jatinder Singh – rc-trust.ai/about/scientists/jatinder-singh/

Prof. Dr. Jatinder Singh lead the Compliant, Accountable Systems research group, which operates at the intersection of computer science, law, and society. Our work explores how technology can be designed, engineered, and deployed to align with legal and regulatory frameworks while also addressing user and broader societal concerns. At the same time, we seek to ground policy and regulatory discussions in technical realities. Taking an interdisciplinary, socio-technical and human-centered approach, we examine governance, control, agency, accountability, security, privacy, and trust in the context of data-driven and emerging technologies.


TU Bergakademie Freiberg

Ubiquitous Computing & Smart Systems Group

Bastian Pfleging – https://ubisys.org/


Universität Hamburg

Human-Computer Interaction

Frank Steinicke – www.inf.uni-hamburg.de/en/inst/ab/hci.html

Our group is particularly interested in developing innovative user interfaces for computer-mediated blended realities in which the two-dimensional digital world and intelligence meets human intelligence and the three-dimensional physical world we live in. The figure shows some examples from research project from our group in this context: Super-Natural spatial user interaction: We developed 3D user interfaces, which allow, for instance, humans to explore large-scale virtual environments in the most natural way, i.e., by real walking. Smart blended agents: We explore the interaction with artificial humans in a blended space in which virtual humanoid representations can affect real-world objects by using robotics and chemical engineering. Telepresence and collaboration with mixed reality robots: We consider novel approaches for human-robot interaction by combining mixed reality and physical robots. Multi-user interaction in social blended reality spaces: We develop techniques for collaborations and social interaction between humans, avatars and agents. As a common theme in all of these projects, we try to bridge the gap between the semantic differentials of real and virtual, artificial and natural as well as human and artificial intelligence, resulting in mixed spaces in which the borders disappear.


Leibniz Universität Hannover

Human-Computer Interaction Group

Michael Rohs – hci.uni-hannover.de

The Human-Computer Interaction Group is part of the Faculty of Electrical Engineering and Computer Science at Leibniz University Hannover. Our research and teaching focuses on the design, implementation, and evaluation of mobile, wearable, and ubiquitous interactive systems. Current topics include the application of machine learning techniques in sensor-based mobile interactions and mobile haptic feedback, e.g. for pedestrian navigation and visually impaired people.


Karlsruhe Institute of Technology (KIT)

Information Systems & Service Design

Alexander Mädche – https://h-lab.iism.kit.edu/index.php

The human-centered systems lab (h-lab) headed by Prof. Dr. Alexander Maedche (research group “Information Systems I”, formerly ISSD) focuses in research, education, and innovation on designing human-centered systems for better work & life. Our mission is to create impactful knowledge for designing human-centered systems for human productivity and well-being through relevant and rigor scientific research. We leverage advanced artificial intelligence (AI) and biosignal sensor technologies and follow a socio-technical research paradigm for increasing human productivity and well-being through human-centered systems. We contribute to the fields of human-computer interaction (HCI) (Mensch-Computer Interaktion) and information systems (IS) (Wirtschaftsinformatik). We believe that delivering cutting-edge knowledge and inspiring education, as well as an ongoing dialog with the public need to go hand in hand to maximize the impact of our work in organizations and society.

SECUSO (Security • Usability • Society)

Melanie Volkamer – https://secuso.aifb.kit.edu/english/index.php

We do research on security and privacy. Our focus is on humans and our society. We use the so-called ‘ human centered security and privacy by design’ approach. We research methods for the development and evaluation of User-friendly security and privacy protection measures as well as Awareness, education and training measures especially for companies. Our research group is very interdisciplinary in order to be successful. Among others, the group comprises scientists in computer science, mathematics, and psychology.

Human-Computer Interaction and Accessibility (HCI)

Kathrin Gerling – https://hci.iar.kit.edu/

The research group “Human-Computer Interaction and Accessibility” (Prof. Dr. Kathrin Gerling) at the Institute for Anthropomatics and Robotics (IAR) explores interactive systems and their potential to provide enriching experiences. From a technical perspective, the research focus lies on systems that are closely intertwined with users’ bodies, ranging from sensor-based wearable systems and assistive technology to immersive experiences such as digital games and virtual reality. Central to the research of the group is the question how interactive technology can be designed in a way that supports human self-determination, and how we can achieve experiential accessibility – accessibility that strives for equitable experiences, extends beyond the removal of barriers, and seeks to provide engaging user experiences for all of us. The research group is part of the Real-World Lab Accessibility.


University of Konstanz

HCI Group

Harald Reiterer and Tiare Feuchtner – hci.uni-konstanz.de/

Our goal is to conceive, develop and evaluate novel concepts for human-computer interaction that dissolve the user interface as a barrier between real and virtual, and instead allow the user to seamlessly transition between different realities. We call this extended form of interaction “Embodied Cross-Reality Interaction” and the supporting user interfaces “Transitional Interfaces.” Such interfaces support crossing between different realities: from being in the physical world and using our existing cognitive and bodily skills, to gradually moving into a virtual reality with more advanced or “magical” skills, and back again.


Hochschule Anhalt

Human-Computer Interaction

Arne Berger – www.arneberger.net/

I am a Professor of Human-Computer Interaction at Hochschule Anhalt, and I am fascinated by the complex, idiosyncratic, and unintended interactions between humans and digital technology. My work is influenced by the Scandinavian tradition of Participatory Design, which recognizes that those who will be affected by a future technology should have an active say in its creation. My research focuses on supporting people in imagining alternative futures, exploring these visions, and critically reflecting upon them through co-design. Currently, I am particularly interested in the design space of smart connected things and services within the context of the home.


Universität Koblenz

Human-Computer Interaction & Mixed Reality

Martin Schmitz – www.uni-koblenz.de/de/informatik/icv/schmitz/

The Human-Computer Interaction and Mixed Reality group at the University of Koblenz is headed by Prof. Martin Schmitz. Our research covers Mixed Reality, Human–Robot Interfaces, Co-Creative Systems, and expands to Haptics and Digital Fabrication. A central theme is the development of human-centered computing systems that act autonomously yet adapt to human needs and intentions, aiming for collaborative and meaningful human–machine interaction rather than isolated decision-making. To achieve this, we draw on empirical studies, interface engineering, algorithmic methods, and advanced Mixed Reality technologies.


LMU Munich

Medieninformatik

Florian Alt – http://www.medien.ifi.lmu.de/

Human-Computer Interaction

Andreas Butz – http://www.medien.ifi.lmu.de/

The Media Informatics and Human-Computer Interaction working group consists of two chairs, the Chair of Applied Computer Science and Media Informatics and the Chair of Human-Computer Interaction. Both carry out research on the borderline between human behavior and machine computation. This comprises a large range of topics, including novel interaction technologies, development methodologies and application case studies. We have the goal to make our work visible at an international level and therefore target international research publication media. In parallel we maintain a number of research contacts to local companies for applied research.

Human-Centered Ubiquitous Media

Albrecht Schmidt – www.en.um.informatik.uni-muenchen.de/index.html

In our group, we conduct research at the crossroads of human computer interaction, media technology, and ubiquitous computing. We are involved in different research projects, including European Projects (H2020) and nationally funded projects (DFG, BMBF). Our research interests are in challenges that pose hard questions for basic research, but at the same time have a clear application to specific domains or impact on society. The overall research question is: how can we enhance human abilities through digital technologies. In a recent IEEE Computer article we have outlined this vision of amplifying the human mind through digital technologies. With increasing automation and with autonomous systems becoming ubiquitous, the challenges for keeping the human in the loop and in the center becomes even greater and more important. We have suggested a novel interaction paradigm “Intervention user interfaces” to reflect this.


OFFIS – Institute for Information Technology (Oldenburg)

Interactive Systems

Wilko Heuten – https://www.offis.de

OFFIS is the leading research and development institute in Lower Saxony in the field of computer science. As an affiliated institute of the Carl von Ossietzky University, which also conducts basic research that is indispensable for us, we conduct application-oriented research as well as science and technology transfer into society, business and administration. The funding bodies of OFFIS are the state of Lower Saxony, the Carl von Ossietzky University of Oldenburg and professors related to computer science, especially from the Department of Computer Science, as well as from other universities. We perform technically and scientifically outstanding work for innovative and application-oriented research. Our research is based on people, their needs and the need to preserve the environment. We share our research results with everyone through widely available publications. We reflect our research on ethical principles and follow the standards of good scientific practice. Research done for and on weapons has no place in OFFIS.


University of Oldenburg

Media Informatics and Multimedia Systems

Susanne Boll – https://uol.de/en/media-informatics

The Media Informatics and Multimedia Systems Group is working in the fields of Interactive Systems, Ambient Displays, Automotive User Interfaces, and Augmented und Virtual Reality. We develop interactive systems and computing technologies to enhance users’ lives. We focus primarily on mobile and ambient user interfaces, where we explore different novel modalities such as visual, auditory and tactile channels in pervasive displays. We strongly embed our research in the fields of personal health and safe transportation, that serve as major application domains. The group is headed by Prof. Dr. Susanne Boll. She is also a member of the executive board of the OFFIS–Institute for Information Technology in Oldenburg, an associated research institute of the University of Oldenburg. Her research interests lie in the field of multimedia and intelligent user interfaces. She teaches Interactive Systems and Interactive Multimedia in the Bachelor Programme in Computer Science and offers lectures and practical lab courses in HCI, Wearable Computing and Digital Fabrication in the Master Programme in Computer Science. Since recently Susanne Boll is also a co-founder of the new Master Programme in Computer Science „Engineering Socio-Technical Systems“. She is leading several national and international scientific projects with strong cooperation with research experts world wide. She head one of the few leading groups in Europe that works on mobile and ambient user interfaces exploring different novel modalities such as visual, auditory and tactile in pervasive displays.


Universität Potsdam

Human Computer Interaction Lab

Patrick Baudisch – https://hpi.de/baudisch/home.html

We believe that computer science and mechanical engineering are about to unite. In the future, users will solve mechanical problems by digitizing the involved objects using 3D scanners, solving the problem in the digital domain using the means of computer science, and converting the result back to the mechanical domain using a 3D printer. This will allow solving mechanical problems with the effectiveness and efficiency of computer science, including the ability to scale massively. This will not only change mechanical engineering, but also allow computing to reach its next phase, which is to merge into matter itself, where the physical matter of objects will also perform the computation, rather than separate micro controllers. The role of our group is to drive this unification process, in particular by creating and re-purposing fabrication machines and haptic machinery.


University of Regensburg

Media Informatics Group

Christian Wolff, Niels Henze, Johanna Bogon, and Raphael Wimmer – www.uni-regensburg.de/informatik-data-science/fakultaet/einrichtungen/medieninformatik

Der Lehrstuhl für Medieninformatik an der Universität Regensburg wird von Prof. Dr. Christian Wolff geleitet. Unsere Forschungsschwerpunkte umfassen Mensch-Maschine Interaktion , Interaktionstechnologien, Virtual/Augmented Reality, Game Engineering, Digital Humanities, Legal Tech und Softwaretechnik.


Saarland University

HCI Lab

Jürgen Steimle – hci.cs.uni-saarland.de

Our research mission is to contribute to a next generation of user interfaces that seamlessly merge with the physical world and the human body. These interfaces create more effective, expressive, and engaging interactions with interactive systems and devices. Moreover, they are compatible with challenging mobility contexts and integrate well with real-world activities. This opens up a wide range of applications in various fields, including mobile and wearable computing, robotics, smart home, health and fitness devices. We develop user interface technologies for advanced sensing and displays, invent new concepts for interaction, and empirically study user behavior.

Ubiquitous Media Technology Lab, German Research Center for Artificial Intelligence (DFKI)

Antonio Krüger – umtl.cs.uni-saarland.de

The Ubiquitous Media Technologies Lab (UMTL) is part of the Saarland Informatics Campus and the Cognitive Assistants department (COS) at the German Research Center for Artificial Intelligence (DFKI). Our research activities focus on human factors in interactive systems, in particular, in the fields of multi-modal interaction, ubiquitous computing and gaming.

Computational Interaction Group

Anna Maria Feit – https://cix.cs.uni-saarland.de/

Our research is in the area of Human-Computer Interaction, a highly interdisciplinary field where we actively draw on findings from areas such as Human Factors, Psychology, or Cognitive Science, to connect them with methods from Machine Learning, Optimization, Data Science, and others. Specifically, we develop computational methods to enable the design of intelligent interfaces that make optimal use of people’s abilities, skills, and experiences. Our goal is for interfaces to seamlessly integrate with our real world, as they adapt to a person’s environment, preferences, or cognitive capacities in a way that is predictable and adjustable by end-users.


University of Siegen

Experience & Interaction Design

Marc Hassenzahl – http://www.experienceandinteraction.com

The Experience & Interaction Design group headed by Prof. Dr. Marc Hassenzahl explore design between the material and experiential, touching upon industrial, interaction and critical design.

Information Systems and New Media

Volker Wulf – www.wineme.uni-siegen.de

We are investigating into innovative Information and communications technology (ICT), especially in the practice fields of cooperative work, community support, entertainment, ageing societies, and sustainability. In doing so, we contribute to the research fields of Human Computer Interaction, Computer Supported Cooperative Work, Ubiquitous Computing, and Software Engineering. The investigations into innovative ICTs in specific domains are related to each other via cross-cutting issues. These issues are currently ubiquitous and software technologies, methods of participatory design, end-user development, integration of organization and technology development, and the foundations of design science.

IT for the Ageing Society

Claudia Müller – https://italg.wineme.uni-siegen.de/

The Chair of Information Systems, esp. IT for the Aging Society (Prof. Dr. Claudia Müller) researches and teaches at the interface of demographic and digital change. The focus is on the practice-based and participatory design of socio-technical infrastructures and digital solutions in the field of “health & aging”. The objectives include maintaining and increasing the social participation of older and vulnerable people, their mobility and independence, as well as maintaining or improving their well-being, health and quality of life at home.

IT-Security and Consumer Computing

Gunnar Stevens – www.itsec.wiwi.uni-siegen.de

The Chair of Information Systems, in particular IT-Security and Consumer Computing researches the digital transformation of society from the consumer’s point of view with the aim of increasing digital sovereignty. The chair is located in the new research field of consumer informatics. Consumer informatics is the systematic, methodically guided investigation and design of information and communication technologies to support the household economies and everyday practices of consumers as well as their appropriation and social embedding. Consumer informatics thereby undergoes a change of perspective in which not only the role as a user of a system or customer of a company, but also the individual and collective life worlds of consumers are focused as comprehensively as possible.

IT for the Ageing Society

Claudia Müller – https://italg.wineme.uni-siegen.de/

The Chair of Information Systems, esp. IT for the Aging Society (Prof. Dr. Claudia Müller) researches and teaches at the interface of demographic and digital change. The focus is on the practice-based and participatory design of socio-technical infrastructures and digital solutions in the field of “health & aging”. The objectives include maintaining and increasing the social participation of older and vulnerable people, their mobility and independence, as well as maintaining or improving their well-being, health and quality of life at home.

IT-Security and Consumer Computing

Gunnar Stevens – www.itsec.wiwi.uni-siegen.de

The Chair of Information Systems, in particular IT-Security and Consumer Computing researches the digital transformation of society from the consumer’s point of view with the aim of increasing digital sovereignty. The chair is located in the new research field of consumer informatics. Consumer informatics is the systematic, methodically guided investigation and design of information and communication technologies to support the household economies and everyday practices of consumers as well as their appropriation and social embedding. Consumer informatics thereby undergoes a change of perspective in which not only the role as a user of a system or customer of a company, but also the individual and collective life worlds of consumers are focused as comprehensively as possible.


University of Stuttgart

Institute for Visualization and Interactive Systems

Visualization

Daniel Weiskopf – www.vis.uni-stuttgart.de/en/research_group/visualization/

Our research focuses on: (1) Scientific Visualization and (2) Information Visualisation and Visual Analytics.

Visual Computing

Dieter Schmalstieg – www.visus.uni-stuttgart.de/en/workinggroups/schmalstieg-group


Ulm University

Institute of Media Informatics – Human-Computer-Interaction Group

Enrico Rukzio – https://www.uni-ulm.de/in/mi/hci/

The Human-Computer-Interaction Group is located at the Institute of Media Informatics at Ulm University, and is headed by Enrico Rukzio. We are interested in designing intelligent interactive systems that enable people to be more efficient, satisfied and expressive in their daily lives. We design, implement (hard- and software) and evaluate novel interaction techniques, applications and services which either solve existing problems or provide new opportunities. Our research approach is based on design thinking, user centred design and iterative prototyping. At this, we involve potential users in all steps of the process, use a large body of low- and high-fidelity prototyping techniques and conduct a large number of user studies, evaluations and field tests. Our research focuses on the design of novel interaction concepts, devices and applications in areas such as mobile and wearable interaction, projected user interfaces, computerized eyewear, cross-device interactions, interaction in smart environments, human-technology interaction for elderly people, automotive user interfaces and interactive production planning.


Bauhaus-Universität Weimar

Human-Computer Interaction

Eva Hornecker – www.uni-weimar.de/de/medien/professuren/medieninformatik/human-computer-interaction/

The HCI research group works across technology, social sciences, and design. Our research is driven by the notion of Tangible and Embodied Interaction (TEI), which we address from these angles – building and exploring technology, designing and exploring novel applications, and through extensive user studies. We also engage in reflective and conceptual work that contributes to HCI theory. In the TEI tradition, we are enthusiastic about creating ‘physical computing’ objects – we focus on computational artefacts (or interactive spaces) that are physical, inhabit the same space as users, and require physical interaction. This is complemented by user study research that investigates people’s experience with technology and their embedding in social contexts. In our technical and development work, which tends to be design-led and includes material exploration, we utilize electronics, e-textiles and other new materials, and digital fabrication methods. We investigate applications based on (multi)touchscreens, tangible interaction, Augmented Reality, projection-based augmentation, gesture-based interfaces and other UbiComp technologies. We do quantitative and qualitative user study work, but have an emphasis on qualitative research methods, such as interviews, observation, video analysis, ethnographic-style participant observation, and field studies. Application contexts for our work include museums, learning environments, control rooms, elderly care, media facades, as well as theatre and performance. Depending on the context, we might focus on usability, or on subjective user experience, or multi-user interaction.

Computational Social Science

Maurice Jakesch – https://csslab.net/

We use experiments, machine learning prototypes, and data science methods to study the impact of digital technologies and AI on society. For example, in the experiment above we test how an opinionated AI writing assistant influences users’ views (see image above). By diagnosing emerging problems and working towards early solutions, we contribute to a safer and more democratic information ecosystem.


Universität Würzburg

Psychological Ergonomics

Jörn Hurtienne – https://www.mcm.uni-wuerzburg.de/psyergo/startseite/

Den Lehrstuhl für Psychologische Ergonomie gibt es seit 2011 am Institut Mensch-Computer-Medien. Das Institut wurde 2010 gegründet. Lehrstuhlinhaber und aktueller geschäftsführender Vorstand des Instituts ist Prof. Dr. Jörn Hurtienne. In der Forschung arbeiten wir interdisziplinär. Psychologischer Sachverstand mischt sich mit Informatik-Kenntnissen und Design-Expertise. Je nach Forschungsgegenstand verwenden wir quantitative, experimentelle oder qualitative Methoden. Wir stehen für ein strikt benutzerzentriertes Vorgehen im Design und verwenden dazu Methoden aus dem Contextual Design, dem Design Thinking sowie dem Partizipativen Design. In unseren Laboren findet man viele Sticky Notes und Material zum Erstellen früher Prototypen, Kameras, Touchbildschirme, VR und AR-Technik, Eyetracker, Arduino-Kits, einen 3D-Drucker, Technik zur Messung physiologischer Daten sowie Spielkonsolen.