With 83 accepted papers and 34 LBWs, German researchers provided a sizable contribution to CHI 2020. Due to the cancellation of this event, we want to honor the German contribution by organizing the Virtual German CHI Week. This event will take place from May 25th – May 29th.
What to Expect
Through short paper presentations and panel discussions with international experts in the respective field, we aim to increase the visibility of the German HCI research and enable authors to receive valuable feedback on their work they would miss without CHI.
The event is open to everyone (with no registration required) and we hope to see many of you there. All talks and discussion will be in English!
The sessions will be hosted via a Zoom Webinar and allow for actively participating in the Q&As. In case you cannot or do not want to use Zoom, we will also live stream the sessions on YouTube. The sessions will not be recorded. After the last session on each day, we invite everyone to join us on Mozilla Hub for a after-work hangout.
For the latest updates, you can also follow our Facebook event page.
Format of Presentations & Sessions
Each session will comprise a set of pre-recorded paper talks (3 minute) and LBW lightning talks (1 minute), followed by a 20 minutes panel discussion. For each session, the panel will consist of the paper and LBW presenters of the respective session, invited experts of the field, and two session chairs moderating the discussion.
For each paper, the lead author should have received an email with a survey asking for participation. If you are the lead author of a CHI paper with at least one author with German affiliation, please contact us.
Format Late-Breaking Work
We are happy to further include all accepted german LBW submissions in the schedule of the Virtual German CHI event. For each LBW, the presenters are asked to submit a pre-recorded 1-minute lightning talk (3 slides max) to pitch their work.
For you participation we kindly ask you to prepare a pre-recorded video of your talk (3min for papers, 1 min for LBW). We will take care of playing the videos at the event to keep up with our tight schedule.
Please, provide a download link to your video by filling this form by May 20.
The video should take 3 minutes for papers, 1 minute for LBW and be provided in mp4-format. Please note, that the panel discussions following the video presentations will be held live during the event. Therefore, please make sure that you or one of your co-authors can participate to be able to engage in a discussion and answer questions from the audience.
All authors of full papers and LBW submissions are asked to submit their pre-recorded talk by May 20th, 2020.
@All authors: We’re happy to link your recorded videos in the schedule! Please provide us with a publicly available link via email.
The Virtual German CHI Week will run from May 25th to May 29th. Each day we will feature three consecutive sessions of around 40 minutes, always starting at 5pm and running until 7pm CEST. The schedule can be found here:Show All
Day 1 – May 25th, 2020 | 5pm – 7 pm (CEST)
- Welcome & Opening | 17:00 – 17:05
Session 1 – Mixed Reality | 17:05 – 17:45
Chairs: Albrecht Schmidt (LMU Munich) Show Talks
- [LBW] AmbiPlant – Ambient Feedback for Digital Media through Actuated Plants
- [LBW] What does the Oscilloscope Say? Comparing the Efficiency of In-Situ Visualisations during Circuit Analysis
- [LBW] Augmentation Concepts with HUDs for Cyclists to Improve Road Safety in Shared Spaces
- Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts
- Mix & Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality
- Getting out of Out of Sight: Evaluation of AR Mechanisms for Awareness and Orientation Support in Occluded Multi-Room Settings
- Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR
- [ Honorable Mention] Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions
- Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays
- Session 2 – Games and Gamification | 17:45 – 18:25
Chairs: Antonio Krüger (German Research Center for AI (DFKI)) & Marion Koelle (Saarland University)Show Talks
- [LBW] Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games
- [LBW] Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating
- [ Honorable Mention] Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends
- In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
- Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games
- Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models
- Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment
- Investigating User-Created Gamification in an Image Tagging Task
- Session 3 – CSCW and InfoVis | 18:25 – 19:00
Chairs: Raimund Dachselt (TU Dresden) & Niklas Elmqvist (University of Maryland) Show Talks
- [LBW] Toward Agile Situated Visualization: An Exploratory User Study
- Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations
- Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study
- GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch
- “It’s in my other hand!” – Studying the Interplay of Interaction Techniques and Multi-Tablet Activities
- Fairness and Decision-making in Collaborative Shift SchedulingSystems
- After-event on Mozilla Hubs | 19:00 – open-end
Rooms: Mixed Reality | Games & Gamification | CSCW & InfoVis
Day 2 – May 26th, 2020 | 5pm – 7 pm (CEST)
- Session 1 – Eye and Brain | 17:00 – 17:40
Chairs: Anke Huckauf (Ulm University) & Andreas Bulling (University of Stuttgart) Show Talks
- [LBW] Gaze’N’Touch: Enhancing Text Selection on Mobile Devices Using Gaze
- [LBW] Attention-Aware Brain Computer Interface to Avoid Distractions in Augmented Reality
- TAGSwipe: Touch Assisted Gaze Swipe for Text Entry
- The Low/High Index of Pupillary Activity
- Quantification of Users’ Visual Attention During Everyday Mobile Device Interactions
- [ Honorable Mention] A View on the Viewer: Gaze-Adaptive Captions for Videos
- BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening
- One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography
- Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry based on Brain Activity, Gaze, and Context
- Session 2 – Accessibility & Well-Being | 17:40 – 18:20
Chairs: Susanne Boll (University of Oldenburg) & Katta Spiel (TU Wien) Show Talks
- [LBW] Finding the Inner Clock: A Chronobiology-based Calendar
- Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment
- [ Honorable Mention] Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds
- Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population
- Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home
- Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in engaging People with Dementia with a Videogame-based Training System
- Session 3 – Wearables | 18:20 – 19:00
Chairs: Stefan Schneegass (University of Duisburg-Essen) & Oliver Amft (FAU) Show Talks
- Vibrotactile Funneling Illusion and Localization Performance on the Head
- Watch+Strap: Extending Smartwatches with Interactive StrapDisplays
- ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect
- PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization
- [ Honorable Mention] Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes
- After-event on Mozilla Hubs | 19:00 – open-end
Rooms: Eye & Brain | Accessibility & Well-Being | Wearables
Day 3 – May 27th, 2020 | 5pm – 7 pm (CEST)
- Session 1 – Virtual Reality | 17:00 – 17:40
Chairs: Enrico Rukzio (Ulm University) & Jan Gugenheimer (Télécom Paris) Show Talks
- [LBW] It’s Not Always Better When We’re Together: Effects of Being Accompanied in Virtual Reality
- [LBW] Virtual Reality for Individuals with Occasional Paranoid Thoughts
- Automated Usability Evaluation of Virtual Reality Applications
- HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
- Examining Design Choices of Questionnaires in VR User Studies
- Breaking The Experience: Effects of Questionnaires in VR User Studies
- A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality
- Session 2 – Virtual Reality – Interactions | 17:40 – 18:20
Chairs: Frank Steinicke (Universität Hamburg) & Bernd Froehlich (Bauhaus-Universität Weimar) Show Talks
- [LBW] Opportunities and Challenges of Text Input in Portable Virtual Reality
- [LBW] PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation
- [LBW] The Importance of Virtual Hands and Feet for Virtual Reality Climbing
- FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
- Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
- VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality
- Performance and Experience of Throwing in Virtual Reality
- Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality
- Improving Humans’ Ability to Interpret Deictic Gestures in Virtual Reality
- Session 3 – Virtual Reality – Locomotion | 18:20 – 19:00
Chairs: Wilko Heuten (OFFIS Oldenburg) & Stephen Brewster (University of Glasgow) Show Talks
- [LBW] MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild
- [LBW] Initial Evaluation of Different Types of Virtual Reality Locomotion Towards a Pedestrian Simulator for Urban and Transportation Planning
- JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality
- Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality
- Podoportation: Foot-Based Locomotion in Virtual Reality
- Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences
- After-event on Mozilla Hubs | 19:00 – open-end
Rooms: Virtual Reality | Virtual Reality – Interactions | Virtual Reality – Locomotion
Day 4 – May 28th, 2020 | 5pm – 7 pm (CEST)
- Session 1 – Artificial Intelligence & Smart Home Data | 17:00 – 17:40
Chairs: Andreas Butz (LMU Munich) & Elisabeth André (Augsburg University) Show Talks
- [LBW] Beep Beep: Building Trust with Sound
- [LBW] A Conversational Agent to Improve Response Quality in Course Evaluations
- How to Trick AI: Users’ Strategies for Protecting Themselves From Automatic Personality Assessment
- Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes
- [ Honorable Mention] Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach
- Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent
- [ Honorable Mention] AL: An Adaptive Learning Support System for Argumentation Skills
- Session 2 – Usable Security and Privacy | 17:40 – 18:20
Chairs: Florian Alt (Bundeswehr University Munich) & Max Mühlhäuser (TU Darmstadt) Show Talks
- [LBW] All in One! User Perceptions on Centralized IoT Privacy Settings
- [LBW] I Wish You Were Smart(er): Investigating Users’ Desires and Needs Towards Home Appliances
- [LBW] Introducing Functional Biometrics: Using Body-Reflections as a Novel Class of Biometric Authentication Systems
- 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items
- Improving the Usability and UX of the Swiss Internet Voting Interface
- Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length
- [ Honorable Mention] Heartbeats in the Wild: A Field Study Exploring ECG Biometrics in Everyday Life
- [ Honorable Mention] The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions
- On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers
- Session 3 – Input | 18:20 – 19:00
Chairs: Niels Henze (Universität Regensburg) & Rodrick Murray-Smith (University of Glasgow) Show Talks
- [LBW] Watch my Painting: The Back of the Hand as a Drawing Space for Smartwatches
- [LBW] Simo: Interactions with Distant Displays by Smartphones with Simultaneous Face and World Tracking
- Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze
- Dynamics of Aimed Mid-air Movements
- Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices
- HeadReach: Using Head Tracking to Increase Reachability on Mobile Touch Devices
- Capturing Experts’ Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes
- After-event on Mozilla Hubs | 19:00 – open-end
Rooms: Artificial Intelligence & Smart Home Data | Usable Security and Privacy | Input
Day 5 – May 29th, 2020 | 5pm – 7 pm (CEST)
- Session 1 – Methodology | 17:00 – 17:40
Chairs: Tanja Döring (University of Bremen) & Jonna Häkkilä (University of Lapland) Show Talks
- Next Steps in Human-Computer Integration
- Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality
- [ Honorable Mention] Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality
- [ Best Paper] Transparency of CHI Research Artifacts: Results of a Self-Reported Survey
- Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company
- An Efficient Solver for Adaptive GUI Layout with OR-Constraints
- Session 2 – Automotive and Robots | 17:40 – 18:20
Chairs: Andreas Riener (TH Ingolstadt) & Myounghoon Jeon (Virginia Tech) Show Talks
- [LBW] Unveiling the Lack of Scalability in Research on External Communication of Autonomous Vehicles
- [LBW] Hybridity as Design Strategy for Service Robots to Become Domestic Products
- [LBW] Towards a Design Space for External Communication of Autonomous Vehicles
- [ Honorable Mention] Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments
- A Longitudinal Video Study on Communicating Status and Intent for Self-Driving Vehicle – Pedestrian Interaction
- Becoming a Robot – Overcoming Anthropomorphism with Techno-Mimesis
- Session 3 – At the Workplace | 18:20 – 19:00
Chairs: Michael Prilla (TU Clausthal) & Myriam Lewkowicz (Universite de Technologie de Troyes) Show Talks
- [ Honorable Mention] Augmented Reality Training for Industrial Assembly Work – Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training?
- [ Honorable Mention] NurseCare: Design and ‘In-The-Wild’ Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients
- Improving Worker Engagement Through Conversational Microtask Crowdsourcing
- Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs
- TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science
- After-event on Mozilla Hubs | 19:00 – open-end
Rooms: Methodology | Automotive and Robots | At the Workplace
Organizers & Contact
The Virtual German CHI Event is organized by Florian Alt, Susanne Boll, Teresa Hirzle, Tom Horak, Thomas Kosch, Andrii Matviienko, Heiko Müller, Enrico Rukzio, Christina Schneegass, and Stefan Schneegass.
Frequently Asked Questions (FAQ)
First things first: Please follow our etiquette!
- Please use your (real) first and last name (to help us keep out Zoom-Bombers)!
- Keep discussions considerate and respectful!
- Feel free to engage at any time – for questions use the Zoom Q&A feature, general comments and cheering can be delivered via the built-in chat.
- By default, only panelists (i.e., session chairs & authors) are un-muted and shown with video.
- Attendees may also try to get the chairs’ attention during Q&A by raising their hand via the offered Zoom functionality.
Can I ask questions during the discussions? Yes, absolutely! As soon as you have joined the Zoom Webinar, you can post questions through the built-in Q&A feature. Also, the chairs can un-mute you in case you want to actively join the discussion.
Are the sessions recorded? No, we don’t record the sessions.
How is the Zoom Webinar and the Q&A working?
- Joining: Simply use the following link to join the panel: https://germanhci.de/join
- Important: Rename yourself with your correct name. This helps us to assign the panelists and attendees as well as keeping out Zoom-Bombers.
- Roles: Your role is either “attendee” or “panelist” when joining the panel. Presenters and session chairs will be promoted to panelists for their respective session.
- Attendees: You can listen and view the panel discussion as well as ask questions in the Zoom Q&A. You can add comments using the Zoom Q&A or the Zoom chat. Your voice is muted until a moderator unmutes your microphone.
- Panelists: In addition to the usage rights of the attendees, panelists are able to enable their video and unmute the microphone on their own. We kindly ask you to enable your video if possible.
- Q&A: Please ask questions using the Zoom Q&A (session chairs will introduce it during the panel discussion). Please skim the existing questions and vote questions up that are similar. Questions that have a high number of upvotes will receive special attention by the session chairs (see image below).
- Chat: The chat can be used for general comments or cheering – for questions, please use the Q&A functionality.
- If you have any questions or are experiencing issues, send a private message to one of the Zoom admins.
What is the difference between watching the live stream and joining on Zoom? In Zoom, you’re able to actively participate in the discussions by posting questions through the Q&A functionality. The live stream on YouTube is only for passively following the event.
Mozilla Hubs-related Questions
How are the after-event sessions on Mozilla Hubs working?
Joining a room:
- For each session of the day, a separate room is provide. You can find the links in the schedule.
- Choose whether you would like to join a room using a keyboard or a VR headset.
- In the next window, please specify your real name and last name, so people can identify you in a room. The name is displayed above the head of an avatar.
- In the menu below, choose your avatar. This is how other participants will see you in a room. You also have an option to create your own avatar, but you will need a Mozilla Hubs account to do that.
- Then, select “On screen” if you are using a keyboard or “Connect VR Headset” if you are using a VR Headset.
- In the next window, please make sure that you have selected the correct microphone and whether your speakers work.
- Important: Some browsers can block your microphone. Please make sure you allow your browser to use your microphone in the upper right corner!
In the room:
- At the bottom panel you can write messages seen to everyone in the room.
- Use your mouse/trackpad to control what you can see and use WASD or arrow buttons to walk around.
- You can change a room by clicking on the link on the wall. Note: all rooms look exactly the same and were created to avoid overloading the system, since it allows up to 25 participants per room.
- Using a top menu you can (from left to right): (1) share your screen or your face camera, (2) mute your mic, (3) add virtual objects to the scene, (4) draw in the scene, and (5) take a selfie. You can save your selfie directly to your computer or share it via Twitter.
- Important: please make sure you do not overload the scene with too many virtual objects and clean after yourself. You remove an object from the scene go to the right upper corner and remove an object you have created
- Next to the icon of objects in the virtual scene you can also see a list of all attendees in the room